![]() ![]() Please refer to the PRMan 17.0 Application Note on object instancing to fully understand shading changes needed if using per instance attributes. Support for PRMan and 3delight Object Instancing, including per instance attribute propagation ( for Uniform attributes ) via ObjectInstanceV in PRMan ( currently not supported in 3delight - please correct us if it is and in what version? ). diffusing the “border”.Īdded internal cache file format versioning.Īdded Generate As to Instance nodes to tell Yeti to try and use the renderers internal instancing for more optimized instance rendering. Instance node uses objectId for expressions.įixed bug that causes similar reference nodes to not co-exist in the same merge.įixed issue with surface derivative calculation which caused strands to flip at times.įixed issue that caused interpolated time samples to be de-allocated too early while rendering with VRay.Īdded Obey Face Set to the Distribution tab of Scatter node to force relaxed points to stay within the bounds a defined face set vs. Objects use more predictable object id’s, these are based on the order that objects are attached to the graph and stored in the objectId attribute. ( Be aware this will change graph results ) Scatter generates same results when the seed is the same.Ĭhanging the seed produces correctly varying results ( vs. Removed small memory leaks in VRay DSO during refactor. VRay dso relies on renderer to generate time samples which improves single VRScene support.įixed double transform introduced in Arnold DSO.įixed hotkey event handler issues where hotkeys wouldn’t work when in grooming context.įixed issues where Alt and Shift in the graph editor were causing the GE and Inspector to lose focus. Non-deformed instances now use ginstance nodes for more efficient rendering with Arnold and shared GeomStaticMesh instances in VRay. ![]() fur files to improve DR support.Īdded hotkey M to increase brush strength while grooming. Threaded Strand System geometry position derivation.Īdded support for VRay’s VRAY_ASSETS_PATH when looking for. Threaded transform derivation in core Mesh data structure. A new Part Randomness parameter has been also added to the Groom node and it’s possible to paint part_randomness to control this on a per strand basis.Īdded yeti_partingExample.ma example file. part_region01 which is used to define parting regions. Reverted Arnold procedural transform handling.īuilt w/ VRay 2.30 from nightlies for Maya 2013, 2013.Īdded Parting, artists can create attributes prefixed with the part key ie. inheriting already existing attributes to avoid cases where instances are sharing a width attribute resulting in uniform width values. Width node correctly recreates the width attribute vs. Instanced objects now inherit the name of the instance node used to create them to avoid name clashing when recursion is used. adding in the shape name.įixed a bug in the Instance node which prevented All instancing to work. Updated OBJ export to only export the first selected object and use the file name passed vs. Length attribute can now be referenced in the Scatter node to control the density.įixed bug which caused Instance node to segfault if the node directly connected to the second input was an input and missing geometry.įixed a bug in pgYetiPrmanGenPTC due to core updates not being propagated. This can also be referenced in the Grow node as length_uncorrected. This makes animated growth more stable when motion blur is involved.Īdded Force Uncorrected Length parameter to the Convert node to set the length attribute on the resulting fibres to the original Groom vs. ![]() This allows the user to explicitly dictate how many segments are created per fibre regardless of it’s length OR define a segment length as previously (default). Segment Creation Style and Segment Count. Added two new parameters to the Grow node. ![]()
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